#include <gl\glew.h>
#include <gl\freeglut.h>

#pragma comment ("glew32.lib", lib)

void MyDisplayFunction()
{
	//Rendering procedure
	glClearColor(0.0, 0.0, 0.0, 1.0);
	glClear(GL_COLOR_BUFFER_BIT);
	glLoadIdentity();
	//-------------------

	glutSwapBuffers();
}

int main(int argc, char ** argv)
{
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE);
	glutInitWindowPosition(100, 100);
	glutInitWindowSize(800, 400);

	glutCreateWindow("Helloooooo world");

	glutDisplayFunc(MyDisplayFunction);

	glutMainLoop();

	return 0;
}